Search for the right framework for glPortal2

At the moment the very little code there is uses glfw. Though now I am considering using SDL or Ogre, while the game is still young and flexible.

Do you have any preference? Which framework do you think would be best to implement glPortal2 with? Please elaborate.

About the author: Henry

5 comments to “Search for the right framework for glPortal2”

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  1. Henry - 26. June 2013 at 19:57

    Definitively more voices for SDL. So I checked it out again. Worked out of the box and ported most glfw calls to SDL already. Thanks for the feedback.

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